Hello!
I've been messing around with FastCast (google it) and I'm not quite sure how to find an ActiveCaster's cosmeticbullet. I need to destroy it when the CastTerminating event runs. I'm essentially asking how to find an activecaster's cosmetic bullet..
caster.CastTerminating:Connect(function(caster) --provider:ReturnPart(i need to get the cosmetic bullet and put it here) end)
I figured it out, turns out the cosmetic bullet is hidden in the activecaster's RayInfo!
caster.CastTerminating:Connect(function(caster) provider:ReturnPart(caster.RayInfo.CosmeticBulletObject) end)