I'm trying to make it when the player dies , and that player has a tool when a part will tp to them when they die, which will be left on the ground for another player to see and get the tool from this part.
Here is what i have got
local function preparePlayer(player, whichSpawn) --Start of function ---There is stuff here local humanoid = character:WaitForChild("Humanoid") humanoid.Died:Connect(function()--When player dies plays function --code im having problem with if player.Backpack:FindFirstChild("Peace1") or player.Character:FindFirstChild("Peace1") then local Peaces = ServerStorage:WaitForChild("Peaces") local part = Peaces.Peaceone:Clone() local charpo = character.HumanoidRootPart part.Parent = workspace part.Handle.CFrame = character.HumanoidRootPart.CFrame part.Anchored = false print("Dropped Peace") end player.RespawnLocation = lobbySpawn --sets respawn stuff respawnPlayerInLobby(player) removeActivePlayer(player) end) end