A local script I wrote is acting like a server script. I got someone to play the game and when they touched ChatPart1, the GUI's showed for me. Here's the script so someone could help.
local Player = game.Players.LocalPlayer local ChatPart1 = game.Workspace.ChatPart1 local PlayerGui = Player:WaitForChild("PlayerGui") local Chatting1 = ChatPart1.Chatting local DialogueGui = PlayerGui:WaitForChild("DialogueGui") local Dialogue = DialogueGui:WaitForChild("Dialogue") local Name = DialogueGui:WaitForChild("Name") Dialogue.Visible = false Name.Visible = false ChatPart1.Touched:Connect(function() if Chatting1.Value == false then ChatPart1.Color = Color3.fromRGB(255,0,0) Chatting1.Value = true Dialogue.Visible = true Name.Visible = true Dialogue.Text = "Wow, you got up here." Name.Text = "fundayelover" wait(3) Dialogue.Text = "Why did you do this obby though?" wait(5) Dialogue.Text = "It was meaningless to get up here, there is no badge, nothing." wait(8) Dialogue.Text = "Well, I guess you aren't bad at obbies." wait(5) Dialogue.Visible = false Name.Visible = false Chatting1.Value = false ChatPart1.Color = Color3.fromRGB(0,255,0) end end)