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Is anyone actually happy that ROBLOX forced FE?

Asked by 3 years ago

Im so lost, I have a old RPG project that no longer works because of FE ,I can't even find free model RPG stuff that works

This is very frustrating, I hate that ROBLOX forced FE, worst thing they ever did, it's broken many classic games, and honestly I still see exploiters ALL the time, why don't they just revert it?? If creators don't want hackers they'll decide to make their game FE, not ROBLOX CORP

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dawg fe was forced in like.. idk 2018..... either way the exploiters now can only mess with client stuff or any object with the network ownership to the player. You can also fire remotes and get data if they are coded trashily lmao. fe or not, I'd say it was a good update even though it did break a lot of old games greatneil80 2647 — 3y
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Literally everybody but you, friend. These games broke because they were poorly programmed Ziffixture 6913 — 3y
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FE was introduced to give security to games on roblox, without it every game would be a mess. If you want to learn about how you can create around FEs loose limitations, looking into Remote Functions and Events would be useful. MegaManSam1 207 — 3y
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every piece of software that communicates between clients and servers uses authentication. roblox is no different. Speedmask 661 — 3y
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You may see an exploiter here and there sometimes but back in like 2015 front page games were being exploited left and right, I honestly don't see any problem with FE as it reinforces the Server-Client framework that is mostly used in programming. Mordevifer 106 — 3y
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Not related to scripting.. sne_123456 439 — 3y
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almost everyone is happy. would you rather have to learn how fe works, or risk an exploiter be able to do lit anything they want to the game? NGC4637 602 — 3y

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