How do I use an if statement to check if a part has been clicked on? I'm using an If statement because... I really don't know how to explain it you'll understand when you read the script
local chat = game.Workspace.Dummy1.Head.Dialog local Menu = {"pizza","fries","hamburger"} local Item = math.random(1,#Menu) -- chooses random Item from the table chat.InitialPrompt = (Menu[Item]) -- says random item local PizzaButton = game.Workspace.PizzaButton -- a variable for the button local FriesButton = game.Workspace.FriesButton -- a variable for the button local BurgerButton = game.Workspace.BurgerButton -- a variable for the button if chat.InitialPrompt == "pizza" then -- checks what have random item has been choosen print("Pizza has been choosen") if -- Here I want to check if a button has been clicked elseif chat.InitialPrompt == "fries" then -- checks what have random item has been choosen print("Fries has been chosen") if -- Here I want to check if a button has been clicked elseif chat.InitialPrompt == "hamburger" then -- checks what have random item has been choosen print("Burger has been choosen") if -- Here I want to check if a button has been clicked else print("Error") end
I hope you understand I'm not really good at explaining.. Also it is NOT a gui
Edit: Ok I am trying to make something like pizza place where the customer orders something random and you have to press a button so you could complete the order I hope this makes it easier to understand :)
Looking at your scrip i think its a click detector you are talking about. So I think we will have to alter your script a bit. Instead of using if statements, you can use functions!
so you want to insert a click detector in your pizza fries and burgers. then create a function for each of them!
heres a function for fries:
local clickDetector = workspace.fries.ClickDetector -- make sure the object is called fries function Click() print("EAT DA FRIES") end clickDetector.MouseClick:connect(Click)
If your button is a GUI you should use MouseButton1Click:
script.parent = friesbutton -- rename your gui into friesbutton function clickfries() print("EAT DA FRIES") end script.Parent.MouseButton1Click:Connect(clickfries) -- DO NOT ADD A CLICK DETECTOR FOR THIS SCRIPT THE GUI IS ALREADY A BUTTON
Hi I think you should insert a ClickDetector in the part and then do this script
local ClickD = --Define Click Detector here ClickD.MouseButton1Click:Connect(function() --whatever u want it to do end)
btw, this code will run at the specific moment when the button is clicked
OR
if u wanna see if a part has been clicked before in the past, then use this script
local ClickD = --Define Click Detector ClickD.MouseButton1Click:Connect(function(player) player.HasClicked.Value = true end)
HasClicked is a BoolValue in StarterPack
This code basically stores the value that the player has clicked the part and the value can be used later
hope this helps