So i'm trying to make a digimon game. And the levels reset whenever the player resets, or gets killed. The player's level is inside a gui. here the code:
while true do Lvlval = script.Parent.Lvl.Value wait(2) hum = script.Parent.Parent.Parent.Parent:GetCharacterFromPlayer() if hum.Humanoid.Health >= 1 then wait(5) script.Parent.Lvl = Lvlval end end
So I give 5 seconds for the player to respawn, then the script has to change their level back to what it was before they died, or reset. I need a answer quick!