i know why this is happening its because the player respawns before the time checks if i set wait to 1 second it works fine i need it at 30 how do i work around this
while player.Character.Humanoid.Health > 0 do if player.Character.Humanoid.Health == 0 then break end game:GetService("Chat"):Chat(player.Character.Head, Strings[math.random(1, #Strings)]) wait(30) end