Now I might make this question sound lazy, but I'm just looking for a start point.
I'm currently working on a project with many walkspeed / jumppower variables like whether a certain ui is open, or if your inventory is overfilled, ect.
All my current attempts at making these systems always have a problem, and that's that they tend to be overwritten by each other, and break. What's the best method I can do this, insuring the speeds will never overlap each other?