Before i start i just want the viewer(s) to be aware of a couple things. I had coded my own script prior, with only a simple surfacegui. functions of an "open" and "close" button setup. Which worked perfectly fined until a roblox update about 3 weeks ago, resulting in it no longer functioning. No errors were displayed. The script and corresponding door were scrapped. And now i resulted in the use of a Free Model script. It's function; when a user clicks the proper buttons, the door would open.
Now that you have read above, i can get into the issue. I am trying to create a Model that has a Surfacegui setup of buttons. When certain buttons are clicked, it would open. Since im trying to make it a steady opening speed, i am using Vector3. But for some reason, it's not working properly. When i input the code and "ENTER" it, the door just moves a little bit and then stops. No errors are displayed with this issue. I have tried one other alternative, using one big surfacegui. (The current Surfacegui setup is that every button is put into a separate part).
This issue has been lasting awhile and i have no idea what's wrong. Which has lead me to believe that there might be a limitation to using Vector3 with Surfacegui's...
code = "1337" -- Code for keypad input = "" -- Current input output = script.Parent.Printout.SurfaceGui.TextBox output.Text = "" -- This is the screen above debounce = 0 --Anti messer upper thingy... don't touch it. function Clear() -- The Clear button input = "" output.Text = "Cleared" wait(2) output.Text = "" end script.Parent.Clear.ClickDetector.MouseClick:connect(Clear) --Await for a click. function Enter() if debounce <= 0 then -- See if anti messer upper thingy is on or off debounce = 1 -- turn the "a.m.u.t." on if input == code then -- If the code is correct... input = "" --Clear current passcode output.TextColor3 = Color3.new(0,1,0) -- Change text color output.Text = "Accepted" -- print "Accepted" for i= 1,70 do script.Parent.Parent.Door.CFrame = script.Parent.Parent.Door.CFrame + Vector3.new(0, 0, 0.20) wait(5) script.Parent.Parent.Door.CFrame = script.Parent.Parent.Door.CFrame + Vector3.new(0, 0, -0.20) output.Text = "" -- clear the text output.TextColor3 = Color3.new(1,1,1) --reset the text's color return end -- if it's not right then... input = "" -- Agian, clear the inputed code output.TextColor3 = Color3.new(1,0,0) -- Set the text's color to red output.Text = "Incorrect" -- print out Incorrect wait(2) -- Wait a bit. output.TextColor3 = Color3.new(1,1,1) --reset colors output.Text = "" -- reset text end end debounce = 0 -- turn off the "a.m.u.t." end script.Parent.Enter.ClickDetector.MouseClick:connect(Enter) --Await a click on the enter button function Click0() --If a mouse clicks '0' then... input = input..0 -- add '0' to the end of the current input output.Text = output.Text..0 -- add '0' to the end of the screen wait(0.1) -- wait a bit so the script does not mess up. end script.Parent.C0.ClickDetector.MouseClick:connect(Click0) -- begin to wait for mouse clicks on the '0' button -- repeat for buttons 1-9 function Click1() input = input..1 output.Text = output.Text..1 wait(0.1) end script.Parent.C1.ClickDetector.MouseClick:connect(Click1) function Click2() input = input..2 output.Text = output.Text..2 wait(0.1) end script.Parent.C2.ClickDetector.MouseClick:connect(Click2) function Click3() input = input..3 output.Text = output.Text..3 wait(0.1) end script.Parent.C3.ClickDetector.MouseClick:connect(Click3) function Click4() input = input..4 output.Text = output.Text..4 wait(0.1) end script.Parent.C4.ClickDetector.MouseClick:connect(Click4) function Click5() input = input..5 output.Text = output.Text..5 wait(0.1) end script.Parent.C5.ClickDetector.MouseClick:connect(Click5) function Click6() input = input..6 output.Text = output.Text..6 wait(0.1) end script.Parent.C6.ClickDetector.MouseClick:connect(Click6) function Click7() input = input..7 output.Text = output.Text..7 wait(0.1) end script.Parent.C7.ClickDetector.MouseClick:connect(Click7) function Click8() input = input..8 output.Text = output.Text..8 wait(0.1) end script.Parent.C8.ClickDetector.MouseClick:connect(Click8) function Click9() input = input..9 output.Text = output.Text..9 wait(0.1) end script.Parent.C9.ClickDetector.MouseClick:connect(Click9)