local jumpscareModule = require(game.ReplicatedStorage:WaitForChild("Modules"):WaitForChild("Jumpscare Manager")) local debounces = { } local Players = game:GetService("Players") script.Parent.Touched:connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if debounces[player] then return end debounces[player] = true jumpscareModule.Jumpscare(player) wait(4) debounces[player] = nil end)