local repstore = game:GetService("ReplicatedStorage") local playercount = repstore.playercount local status = repstore.status local inRound = repstore.inRound local vote = repstore.vote local time = 10 local players = game:GetService("Players") local function playerCounter() wait() if players.PlayerAdded then playercount.Value = playercount.Value + 1 elseif players.PlayerRemoving then playercount.Value = playercount.Value - 1 end end playerCounter() -- ignore this playercounter, I will be using it later on. local function timer() for i = time, 1, -1 do wait(1) status.Value = "Intermission: " .. i .. " Seconds Left" end wait() inRound.Value = true end --start if inRound.Value == false then timer() end if inRound.Value == true then return end -- end : im using this section just for the initial start of the game, ill be using my playercounter -- later on; like 2 people are needed to start, etc. inRound:GetPropertyChangedSignal("Value"):Connect(function() while wait() do if inRound.Value == false then timer() end if inRound.Value == true then return end end end) -- here is where i tried to repeat the timer but it just doesnt work
Any help is appreciated, thanks! EDIT: The error is that the status doesnt restart, so the "Intermission i Seconds Left" doesn't show again after the first time i called it.
I think return stops the while wait() do loop and exits out of the function.