I have this script which changes some leaderstats when the player dies, but for some reason, it only runs after the second time the player dies. Does anyone know why?
local players = game:GetService("Players") local difficulty = game.Workspace.Difficulty players.PlayerAdded:Connect(function(player) local leaderstats = player:WaitForChild("leaderstats") player.CharacterAdded:Connect(function(character) character:WaitForChild("Humanoid").Died:Connect(function() if leaderstats.Survived.Value >= 60 and difficulty.Value > leaderstats.Difficulty.Value then leaderstats.Difficulty.Value = difficulty.Value - 1 end if leaderstats.Record.Value < leaderstats.Survived.Value then leaderstats.Record.Value = leaderstats.Survived.Value end leaderstats.Survived.Value = 0 end) end) end)
Sorry if the code is a bit messy. I'm fairly new to coding.