I have a billboard GUI with a text label placed in server storage I also have a leaderstat named "Wins" I also have a script in serverscriptservice shown below:
`local TitleGUI = game:GetService("ServerStorage"):WaitForChild("Title") game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local titleguiclone = TitleGUI:Clone() local Wins = player.leaderstats.Wins if Wins.Value >= 0 then titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head wait(2) titleguiclone.TextLabel.Text = "Noob" elseif Wins.Value >= 5 then titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head wait(2) titleguiclone.TextLabel.Text = "Beginner" elseif Wins.Value >= 10 then titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head wait(2) titleguiclone.TextLabel.Text = "Decent" elseif Wins.Value >= 15 then titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head wait(2) titleguiclone.TextLabel.Text = "Very Decent" elseif Wins.Value >= 30 then titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head wait(2) titleguiclone.TextLabel.Text = "Above Average" elseif Wins.Value >= 45 then titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head wait(2) titleguiclone.TextLabel.Text = "Gamer" elseif Wins.Value >= 60 then titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head wait(2) titleguiclone.TextLabel.Text = "Pro" elseif Wins.Value >= 75 then titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head wait(2) titleguiclone.TextLabel.Text = "Amazing" elseif Wins.Value >= 100 then titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head wait(2) titleguiclone.TextLabel.Text = "Awesome" elseif Wins.Value >= 115 then titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head wait(2) titleguiclone.TextLabel.Text = "Ultra" elseif Wins.Value >= 150 then titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head wait(2) titleguiclone.TextLabel.Text = "Chad" elseif Wins.Value >= 200 then titleguiclone.Parent = game.Workspace:WaitForChild(player.Name) wait(2) titleguiclone.TextLabel.Text = "The One" end end) end)`
When I test out the game, it shows the overhead gui but the title always stays as "Noob" even though I have more than 5 wins. I've tried many things but nothing seems to work. Can someone please help?
So the only one that would work would be 0, because there is no limiting. lets say i want to show a shade on someone's screen depending if their health is low enough, like in between 50 and 40 then it would get darker if it went to 40 to 30. I would have to write something like this:
local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid humanoid.HealthChanged:Connect(function(health) if humanoid.Health <= 100 and 61 then -- this checks if the health is either 100 or higher then 61 script.Parent.ImageTransparency = 1 elseif humanoid.Health < 60 and 50 then -- the and in this checks if its higher then 50 but lower then 60. script.Parent.ImageTransparency = 0.9 elseif humanoid.Health < 50 and 40 then script.Parent.ImageTransparency = 0.8 elseif humanoid.Health < 40 and 30 then -- Remember, this is a example. script.Parent.ImageTransparency = 0.6 elseif humanoid.Health < 30 and 20 then script.Parent.ImageTransparency = 0.4 elseif humanoid.Health < 20 and 5 then script.Parent.ImageTransparency = 0.3 end end)
the and inside the code is like the thing that limits it.
This code below should work the way you want it.
local TitleGUI = game:GetService("ServerStorage"):WaitForChild("Title") 02 game.Players.PlayerAdded:Connect(function(player) 03 player.CharacterAdded:Connect(function(character) 04 local titleguiclone = TitleGUI:Clone() 05 local Wins = player.leaderstats.Wins 06 if Wins.Value <= 4 and 0 then -- makes it only put the tag on there 07 titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head 08 wait(2) 09 titleguiclone.TextLabel.Text = "Noob" 10 elseif Wins.Value <= 9 and 5 then 11 titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head 12 wait(2) 13 titleguiclone.TextLabel.Text = "Beginner" 14 elseif Wins.Value <= 14 and 10 then 15 titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head 16 wait(2) 17 titleguiclone.TextLabel.Text = "Decent" 18 elseif Wins.Value <= 29 and 15 then 19 titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head 20 wait(2) 21 titleguiclone.TextLabel.Text = "Very Decent" 22 elseif Wins.Value <= 44 and 30 then 23 titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head 24 wait(2) 25 titleguiclone.TextLabel.Text = "Above Average" 26 elseif Wins.Value <= 59 and 45 then 27 titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head 28 wait(2) 29 titleguiclone.TextLabel.Text = "Gamer" 30 elseif Wins.Value <= 74 and 60 then 31 titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head 32 wait(2) 33 titleguiclone.TextLabel.Text = "Pro" 34 elseif Wins.Value <= 99 and 75 then 35 titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head 36 wait(2) 37 titleguiclone.TextLabel.Text = "Amazing" 38 elseif Wins.Value <= 114 and 100 then 39 titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head 40 wait(2) 41 titleguiclone.TextLabel.Text = "Awesome" 42 elseif Wins.Value <= 149 and 115 then 43 titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head 44 wait(2) 45 titleguiclone.TextLabel.Text = "Ultra" 46 elseif Wins.Value <= 199 and 150 then 47 titleguiclone.Parent = game.Workspace:WaitForChild(player.Name).Head 48 wait(2) 49 titleguiclone.TextLabel.Text = "Chad" 50 elseif Wins.Value <= 100000 and 200 then 51 titleguiclone.Parent = game.Workspace:WaitForChild(player.Name) 52 wait(2) 53 titleguiclone.TextLabel.Text = "The One" 54 end 55 end) 56 end)
I hope this resolved your problem. Have a good day! - Zeta