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Doesnt update the camera gives error?

Asked by 3 years ago
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")

local target = workspace:FindFirstChild("Part")  -- The object to rotate around
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
local rotationAngle = game.ReplicatedStorage.Angles.Angle
local tweenComplete = false
local XA = game.ReplicatedStorage.Angles.XAngle.Value
local YA = game.ReplicatedStorage.Angles.YAngle.Value
local ZA = game.ReplicatedStorage.Angles.ZAngle.Value

local cameraOffset = Vector3.new(XA, YA, ZA)
local rotationTime = 5  -- Time in seconds
local rotationDegrees = 360
local rotationRepeatCount = -1  -- Use -1 for infinite repeats
local lookAtTarget = true  -- Whether the camera tilts to point directly at the target

local function updateCamera()
    if not target then return end
    camera.Focus = target.CFrame
    local rotatedCFrame = CFrame.Angles(0, math.rad(rotationAngle.Value), 0)
    rotatedCFrame = CFrame.new(target.Position) * rotatedCFrame
    camera.CFrame = rotatedCFrame:ToWorldSpace(CFrame.new(cameraOffset))
    if lookAtTarget == true then
        camera.CFrame = CFrame.new(camera.CFrame.Position, target.Position)
    end
end

-- Set up and start rotation tween
local tweenInfo = TweenInfo.new(rotationTime, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, rotationRepeatCount)
local tween = TweenService:Create(rotationAngle, tweenInfo, {Value=rotationDegrees})
tween.Completed:Connect(function()
    tweenComplete = true
end)
tween:Play()

-- Update camera position while tween runs
RunService.RenderStepped:Connect(function()
    if tweenComplete == false then
        updateCamera()
    end
end)

RunService.RenderStepped:Connect(function()
    if XA.Changed then
        updateCamera()
    end
end)

ERROR:Players.Mel_pro1.PlayerGui.Camera:46: attempt to index number with 'Changed'

0
I want it so when the XA.Value changes the camera updates Mel_pro1 5 — 3y

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