So, basically i want the ClientStructure to move from stud to stud, but idk how. Here is the code if someone can tell me how i will be greatfull.
local player = game.Players.LocalPlayer local mouse = player:GetMouse() local UIS = game:GetService('UserInputService') local RunService = game:GetService('RunService') local placing = false local yOrientation = 5 script.Parent.MouseButton1Click:Connect(function() if placing == false then placing = true local clientStructure = game.ReplicatedStorage.Structures.Wall:Clone() clientStructure.Material = 'Neon' clientStructure.BrickColor = BrickColor.new('Forest green') clientStructure.Parent = game.Workspace RunService.RenderStepped:connect(function() local mouseRay = mouse.UnitRay local myRay = Ray.new(mouseRay.Origin, mouseRay.Direction * 1000) local ignoreList = {game.Players.LocalPlayer.Character, clientStructure} local hit, pos = game.Workspace:FindPartOnRayWithIgnoreList(myRay, ignoreList) if hit then local newAnglesCFrame = CFrame.Angles(0,math.rad(yOrientation), 0) local newCFrame = CFrame.new(pos.X, pos.Y + 2, pos.Z) clientStructure.CFrame = newCFrame * newAnglesCFrame end end) UIS.InputBegan:Connect(function(input, isTyping) if isTyping then return end if input.UserInputType == Enum.UserInputType.MouseButton1 then local clientStructureCFrame = clientStructure.CFrame game.ReplicatedStorage.PlaceStructure:FireServer(clientStructureCFrame) end end) UIS.InputBegan:Connect(function(input, isTyping) if isTyping then return end if input.KeyCode == Enum.KeyCode.R then yOrientation = yOrientation + 5 end end) end end)