This damage indication is supposed to be only visible when the person damages a humanoid and see the values themselves, not everyone in the server. The label is located in the started gui, not above the players head in-game, the screen, meaning if someone in the game did damge, everyone else did, and if I imagine multiple people damaging humanoid at once, it gets label values get chaoic. How to show only the player that does damage? Thanks
If there's an alternative and a better script that only shows the damage locally, and if you're willing to share, then I'm happy to.
wait(3) local player = game.Players.LocalPlayer local label = script.Parent function Track(Humanoid) local Last = Humanoid.Health local function HealthChanged(Left) if Left < Last then local Part = Humanoid.Parent:FindFirstChildWhichIsA("BasePart") if Part then label.TextTransparency = 0 --label.Position = UDim2.fromOffset(mouse.X,mouse.Y) label.Visible = true label.Text = math.floor(Last - Left) wait(.1) if Left < Last then wait(3) for i = 0, 1, 0.05 do label.TextTransparency = i wait(.05) end label.Visible = false return else wait(3) for i = 0, 1, 0.05 do label.TextTransparency = i wait(.05) label.Visible = false end end end Last = Left end end Humanoid.HealthChanged:Connect(HealthChanged) end local D = game.Workspace:GetDescendants() for i = 1,#D do if D[i]:IsA("Humanoid") then Track(D[i]) end end function Added(item) if item:IsA("Humanoid") then Track(item) end end game.Workspace.DescendantAdded:Connect(Added)