I've been trying to make a gliding script, first time gliding works, but then when you jump you start flying up really fast
It's supposed to be when you press "space" while in the air, you start gliding, but then it makes some weird results
local uis = game:GetService("UserInputService") local char = game.Players.LocalPlayer.Character local mass = 0 for i, v in pairs(char:GetChildren()) do if v:IsA("BasePart") then mass = mass + v:GetMass() end end local count = 0 local bv = Instance.new("BodyForce") uis.InputBegan:Connect(function(input, gpe) if not gpe and input.KeyCode == Enum.KeyCode.Space and count == 0 then if char.Humanoid:GetState() == Enum.HumanoidStateType.Freefall then bv.Force = Vector3.new(0, (mass * workspace.Gravity) ,0) bv.Parent = char.Torso count = 1 else bv.Force = Vector3.new(0, 0, 0) count = 0 end end end)