-- Module function module.PlayAnimation(modelToAnimate, animToPlay, looped) print("called to play animation "..animToPlay.Name.." for the "..modelToAnimate.Name) local anim =modelToAnimate.AnimationController:LoadAnimation(animToPlay) anim.Looped = looped anim:Play() end
-- LocalScript local gunToAnimate = GunAnimations:WaitForChild(weapon) local AnnoyingThingThatJustMakesMeMad = GunModels:WaitForChild(weapon) WeaponData.PlayAnimation(AnnoyingThingThatJustMakesMeMad, gunToAnimate.idle , true)
this is what i've tried
for context, weapon is a string, for example "pistol".
this is my first time posting here i have no idea