this used to save peoples intvalues but it doesnt anymore
wait() game.Players.PlayerAdded:connect(function(player) local intv= Instance.new("NumberValue",player) intv.Name = "fv1" intv.Value = 0 player:WaitForDataReady() if player:WaitForDataReady() then local onions=player:LoadNumber(player.fv1.Name) player.fv1.Value=onions or 0 print("I think it's DONEE") end end) function onPlayerLeaving(player) player:SaveNumber(player.fv1.Name,player.fv1.Value) end game.Players.PlayerRemoving:connect(onPlayerLeaving)
This is what it tells me in the dev console log. "Workspace.savemv1:15: attempt to index local 'Loaded' (a nil value)
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