Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

How do I make a part visible once it reaches certain distance from player?

Asked by 2 years ago

Hello. I'm trying to make a game based on tornadoes, and I used particle effects to create a realistic looking tornado. The only downfall with this is that particle effects are only visible within a certain short distance. What I am trying to do is make the base part for the tornado visible to a specific player once they get to far to see the particle effects, and invisible again when they can be seen. I know that I would have to work with a local script to do this, but I can't figure out anything. Any ideas?

2 answers

Log in to vote
0
Answered by 2 years ago
Edited 2 years ago

Put this in a local script in StarterPlayerScripts.

local myself = game.Players.LocalPlayer
local distanceToSeeTornado = 100 --Change this to whatever distance.
local gameStarted = true --Putting this in if you wanted a minigame sorta game. Make sure to modify this variable and set it accordingly to your minigame setup.

while true do
    if gameStarted then
        local tornado = workspace:FindFirstChild("TornadoPart") --Rename tornado part to whatever the base part is supposed to be named.
        if myself:DistanceFromCharacter(tornado.Position) <= distanceToSeeTornado then
            tornado.Transparency = 0  --Alternatively, you could replace 0 with 1 - (distanceToSeeTornado - myself:DistanceFromCharacter(tornado.Position))/100, though I'm not fully sure if that'll work.
        else
            tornado.Transparency = 1
        end
    end
    wait()
end

If you don't need the minigame structure, just remove the gameStarted Variable and the 'if statement' used with it.

0
I've configured the script any way I can, for some reason it just doesn't seem to work. Minecraft_God663339 5 — 2y
0
What exactly did you change? If you changed the Transparency thing to my alternative, then it wouldn't have worked, because I am an idiot and I forgot that transparency only goes up to 1. I edited this accordingly, so use the updated script. Did you make sure gameStarted is true? satyajit_ray 60 — 2y
0
I deleted the game start feature, because I didn't need it. I tried the alternative, and realized immediately it wouldn't work. I also tried changing the method of player tracking, it didn't work. Method of directories, functions, you name it. The script just wouldn't work, but it wouldn't display any errors either. Minecraft_God663339 5 — 2y
0
Try the updated script, with the variable set true and everything. Make sure the funnel is named TornadoPart. satyajit_ray 60 — 2y
Ad
Log in to vote
0
Answered by 2 years ago

I have managed to create my own script. It still doesn't work, but maybe this could give a good start to anyone trying to answer.

local funnel = script.Parent --Directory to base tornado part

game.Players.PlayerAdded:Connect(function(player) --Starts when a player joines the game
    local Player = game:GetService("Players").LocalPlayer.Name
    local Character = workspace:FindFirstChild(Player)
    while true do
        if Character.UpperTorso then --Uses r15 characters
            local magnitude = (Character.UpperTorso.Position - workspace.Tornado.Funnel.Position).Magnitude --Uses magnitude instead of "DistanceToPlayer"
            if magnitude > 600 then --Distance I want tornado to be visible past
                funnel.Transparency = 0
            else
                funnel.Transparency = 1
            end
            wait(1) --There are lot's of other things going on, so secondly updating would be better
        end
    end
end) 
0
I'm assuming this is a local script, because of the LocalPlayer on line 4. However, because of the first line (stating that the funnel is the script's Parent), this wouldn't work unfortunately :(. LocalScripts only work on players. satyajit_ray 60 — 2y

Answer this question