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Why is this function only working once and then suddenly stops working?

Asked by 3 years ago

i have this script that increases a value when the local player dies (Local Script)

Script:

wait(2)
local plr = game.Players.LocalPlayer
local Hum = plr.Character.Humanoid


Hum.Died:connect(function()
    print("You have died. Adding 1+ To Counter.")
    script.Parent.Value = script.Parent.Value + 1
    print("Success")
    plr.PlayerGui.Main.Deaths.TextLabel.Text = script.Parent.Value
end)

print("Death Counter.exe Successfully Started")
0
please say what stops working. all of it? the value?? MightBeAHaxxer 24 — 3y
0
Everything, the function wont fire again after 1 use justinjosh5 19 — 3y

2 answers

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0
Answered by 3 years ago
Edited 3 years ago

Each time the player dies it gets a new character and the humanoid connection event no longer runs. You need to hook the humanoids death event to each time the players character is added like I did for you below.

wait(2)
local plr = game.Players.LocalPlayer
local Hum = plr.Character.Humanoid

plr.CharacterAdded:Connect(function(char)
    Hum = char:WaitForChild("Humanoid");

    Hum.Died:Connect(function()
        print("Death")
    end)
end)

print("Death Counter.exe Successfully Started")
0
Please ignore the random semi-colon its a habit I have to add to the end of each line. EnzoTDZ_YT 275 — 3y
0
Thanks i will try it in a min! justinjosh5 19 — 3y
0
1 issue: some reason it doesnt work the first time but then every other death other then the first death works. justinjosh5 19 — 3y
0
but i will mark it as right since i might be able to work around that so good job justinjosh5 19 — 3y
0
Try the humanoid.died connection outside the character added function for the first death ass the wait will end up having the characteradded event ran already. EnzoTDZ_YT 275 — 3y
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Answered by 3 years ago

I would try getting a player script importer like one of those ragdoll or shift2run scripts, and putting that code in it. That way, the script gets distributed to the player and redistributed after death.

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