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1

Why wont the effects in Lighting turn on when ClockTime changes?

Asked by 3 years ago
Edited 3 years ago

This script in sss switches ligthing effects per clock time hour, but the lighting effects, labeled by roman numerals for the hour they represent are not being enabled at the hour, how would i make the lighting effects be enabled when the clock hits the hour?

i only put 3 since the whole script is too long, but has all the hours

if game.Lighting.ClockTime == 0 then
    game.Lighting.O.Enabled = true
end

    if game.Lighting.ClockTime == 01 then
        game.Lighting.I.Enabled = true
        game.Lighting.O.Enabled = false
    end
    wait(2)

    if game.Lighting.ClockTime == 02 then
        game.Lighting.II.Enabled = true
        game.Lighting.I.Enabled = false
end

if you want the full new script, here it is:

while true do
    wait(2)
 if game.Lighting.ClockTime == 0 then
    game.Lighting.O.Enabled = true

    if game.Lighting.ClockTime == 01 then
        game.Lighting.I.Enabled = true
        game.Lighting.O.Enabled = false
    wait(2)

    if game.Lighting.ClockTime == 02 then
        game.Lighting.II.Enabled = true
        game.Lighting.I.Enabled = false
    wait(2)
    if game.Lighting.ClockTime == 03 then
        game.Lighting.III.Enabled = true
        game.Lighting.II.Enabled = false
    wait(2)
    if game.Lighting.ClockTime == 04 then
        game.Lighting.IV.Enabled = true
        game.Lighting.III.Enabled = false
    wait(2)
    if game.Lighting.ClockTime == 05 then
        game.Lighting.V.Enabled = true
        game.Lighting.IV.Enabled = false
    wait(2)
    if game.Lighting.ClockTime == 06 then
        game.Lighting.VI.Enabled = true
        game.Lighting.V.Enabled = false
    wait(2)
    if game.Lighting.ClockTime == 07 then
        game.Lighting.VII.Enabled = true
        game.Lighting.VI.Enabled = false
    wait(2)
    if game.Lighting.ClockTime == 08 then
        game.Lighting.VIII.Enabled = true
        game.Lighting.VII.Enabled = false

    wait(2)
    if game.Lighting.ClockTime == 09 then
        game.Lighting.IX.Enabled = true
        game.Lighting.VIII.Enabled = false

    wait(2)
    if game.Lighting.ClockTime == 10 then
        game.Lighting.X.Enabled = true
        game.Lighting.IX.Enabled = false

    wait(2)
    if game.Lighting.ClockTime == 11 then
        game.Lighting.XI.Enabled = true
        game.Lighting.X.Enabled = false

    wait(2)
    if game.Lighting.ClockTime == 12 then
        game.Lighting.XI.Enabled = false

    wait(2)
    if game.Lighting.ClockTime == 13 then
        game.Lighting.XI.Enabled = true

    wait(2)
    if game.Lighting.ClockTime == 14 then
        game.Lighting.XI.Enabled = false
        game.Lighting.X.Enabled = true

    wait(2)
    if game.Lighting.ClockTime == 15 then
        game.Lighting.X.Enabled = false
        game.Lighting.IX.Enabled = true

    wait(2)
    if game.Lighting.ClockTime == 16 then
        game.Lighting.IX.Enabled = false
        game.Lighting.VIII.Enabled = true

    wait(2)
    if game.Lighting.ClockTime == 17 then
        game.Lighting.VIII.Enabled = false
        game.Lighting.VII.Enabled = true

    wait(2)
    if game.Lighting.ClockTime == 18 then
        game.Lighting.VII.Enabled = false
        game.Lighting.VI.Enabled = true

    wait(2)
    if game.Lighting.ClockTime == 19 then
        game.Lighting.VI.Enabled = false
        game.Lighting.V.Enabled = true

    wait(2)
    if game.Lighting.ClockTime == 20 then
        game.Lighting.V.Enabled = false
        game.Lighting.IV.Enabled = true

    wait(2)
    if game.Lighting.ClockTime == 21 then
        game.Lighting.IV.Enabled = false
        game.Lighting.Enabled = true

    wait(2)
    if game.Lighting.ClockTime == 22 then
        game.Lighting.III.Enabled = false
        game.Lighting.II.Enabled = true

    wait(2)
    if game.Lighting.ClockTime == 23 then
        game.Lighting.II.Enabled = false
        game.Lighting.I.Enabled = true

    wait(2)
    if game.Lighting.ClockTime == 24 then
        game.Lighting.I.Enabled = false
        game.Lighting.O.Enabled = true
                                                                                                        wait(2)
                                                                                                    end
                                                                                                end
                                                                                            end
                                                                                        end
                                                                                    end
                                                                                end
                                                                            end
                                                                        end
                                                                    end
                                                                end
                                                            end
                                                        end
                                                    end
                                                end
                                            end
                                        end
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end
    end
end

0
you may need a loop to keep checking. as this only runs once? MightBeAHaxxer 24 — 3y
0
i tried doing a while true loop, still didnt work Jakob_Cashy 79 — 3y

3 answers

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1
Answered by 3 years ago
Edited 3 years ago

In your loop you check if the time is an hour behind each time. In other words all the if statements are inside of each other. I fixed your code below for you but when you was making the if statements don't put them inside each other

Thanks @Gmorcad12345 for letting me know to turn the waits from 2 seconds to blank.

while true do
    wait()
    if game.Lighting.ClockTime == 0 then
        game.Lighting.O.Enabled = true
    end
    if game.Lighting.ClockTime == 01 then
        game.Lighting.I.Enabled = true
        game.Lighting.O.Enabled = false
    end
    wait()

    if game.Lighting.ClockTime == 02 then
        game.Lighting.II.Enabled = true
        game.Lighting.I.Enabled = false
    end
    wait()
    if game.Lighting.ClockTime == 03 then
        game.Lighting.III.Enabled = true
        game.Lighting.II.Enabled = false
    end
    wait()
    if game.Lighting.ClockTime == 04 then
        game.Lighting.IV.Enabled = true
        game.Lighting.III.Enabled = false
    end
    wait()
    if game.Lighting.ClockTime == 05 then
        game.Lighting.V.Enabled = true
        game.Lighting.IV.Enabled = false
    end
    wait()
    if game.Lighting.ClockTime == 06 then
        game.Lighting.VI.Enabled = true
        game.Lighting.V.Enabled = false
    end
    wait()
    if game.Lighting.ClockTime == 07 then
        game.Lighting.VII.Enabled = true
        game.Lighting.VI.Enabled = false
    end
    wait()
    if game.Lighting.ClockTime == 08 then
        game.Lighting.VIII.Enabled = true
        game.Lighting.VII.Enabled = false
    end

    wait()
    if game.Lighting.ClockTime == 09 then
        game.Lighting.IX.Enabled = true
        game.Lighting.VIII.Enabled = false
    end

    wait()
    if game.Lighting.ClockTime == 10 then
        game.Lighting.X.Enabled = true
        game.Lighting.IX.Enabled = false
    end

    wait()
    if game.Lighting.ClockTime == 11 then
        game.Lighting.XI.Enabled = true
        game.Lighting.X.Enabled = false
    end

    wait()
    if game.Lighting.ClockTime == 12 then
        game.Lighting.XI.Enabled = false
    end

    wait()
    if game.Lighting.ClockTime == 13 then
        game.Lighting.XI.Enabled = true
    end

    wait()
    if game.Lighting.ClockTime == 14 then
        game.Lighting.XI.Enabled = false
        game.Lighting.X.Enabled = true
    end

    wait()
    if game.Lighting.ClockTime == 15 then
        game.Lighting.X.Enabled = false
        game.Lighting.IX.Enabled = true
    end

    wait()
    if game.Lighting.ClockTime == 16 then
        game.Lighting.IX.Enabled = false
        game.Lighting.VIII.Enabled = true
    end

    wait()
    if game.Lighting.ClockTime == 17 then
        game.Lighting.VIII.Enabled = false
        game.Lighting.VII.Enabled = true
    end

    wait()
    if game.Lighting.ClockTime == 18 then
        game.Lighting.VII.Enabled = false
        game.Lighting.VI.Enabled = true

    end
    wait()
    if game.Lighting.ClockTime == 19 then
        game.Lighting.VI.Enabled = false
        game.Lighting.V.Enabled = true

    end
    wait()
    if game.Lighting.ClockTime == 20 then
        game.Lighting.V.Enabled = false
        game.Lighting.IV.Enabled = true

    end
    wait()
    if game.Lighting.ClockTime == 21 then
        game.Lighting.IV.Enabled = false
        game.Lighting.Enabled = true

    end
    wait()
    if game.Lighting.ClockTime == 22 then
        game.Lighting.III.Enabled = false
        game.Lighting.II.Enabled = true

    end
    wait()
    if game.Lighting.ClockTime == 23 then
        game.Lighting.II.Enabled = false
        game.Lighting.I.Enabled = true

    end
    wait()
    if game.Lighting.ClockTime == 24 then
        game.Lighting.I.Enabled = false
        game.Lighting.O.Enabled = true
    end
end

0
The effects still aren't being enabled, no errors, just, nothing. Jakob_Cashy 79 — 3y
0
you just need to wait my man Gmorcad12345 434 — 3y
0
read my answer below Gmorcad12345 434 — 3y
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1
Answered by 3 years ago

Wanna know why the answers above don't work? They actually do, you just have to wait.

You put a wait(2) in the while true do script....therefore, if the clock time is 14, it will take 14*2 seconds = 28 seconds for the lighting to be enabled.

Replace all the wait(2) with just a wait() and using Enzo's answer above, all should work well.

0
Thanks I don't work much with clock time wasn't sure how it worked. EnzoTDZ_YT 275 — 3y
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0
Answered by 3 years ago

Please provide explanation with your answers. Simply posting code does not spread knowledge of integral scripting processes which helps people understand the logic and reasoning behind your answer.

Maybe use an elseif statement along with a loop

while wait(1) do
    if game.Lighting.ClockTime == 0 then
        print("its 0 hour(s) into the day!")
    elseif game.Lighting.ClockTime == 1 then
        print("its 1 hour(s) into the day!")
    end
end

and so on...

0
also this would be better if you start an hour in or similar as the one you posted it has to go through the entire 24 hour cycle for it to work MightBeAHaxxer 24 — 3y

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