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How can I connect my punch script to my exp IntValue?

Asked by 3 years ago
Edited 3 years ago

This is my punch script (Animation), I'm trying to connect it to my exp value so that players get +1 exp when connecting with another humanoid, but I'm not sure where to start. The exp is an intvalue located in replicatedstorage.

local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local dmg = true

Mouse.KeyDown:connect(function(key)
 if key == "e" then -- change e to button to activate punch
  local an = script.Parent.Humanoid:LoadAnimation(script.Animation)
  an:Play()
  script.Parent.RightHand.Touched:connect(function(hit)
   if hit.Parent.Humanoid and dmg == true then  -- i assume after the then statement a change in the exp would be put here
    hit.Parent.Humanoid:TakeDamage(game.ReplicatedStorage.StrengthStatValue.Value * 16) -- change 10 to amount of damage
    dmg = false
    wait(1)
    dmg = true
   end
  end)
 end
end)

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Answered by 3 years ago
Edited 3 years ago

In order to make this work, I would move the strength value into an integer value assigned when the player joins the game. For example, this would go in severscriptservice -

game.Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(char)
        local strength value = Instance.new(IntValue, char)
        -- add name, and value here
    end)
end)

then, you can easily access the value by using a remote event from your local script to an exp managing script. After you play the animation, you could use RemoteEvent:FireServer to a script that adds +1 exp to the int value.

also, if you aren't sure how to use remote events, here's a helpful article - https://developer.roblox.com/en-us/api-reference/class/RemoteEvent

Hope this helps!

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