ServerScript: (This script is a server script, not a localscript)
local NPC = script.Parent.Parent -- who is talking (in this case workspace.NPC) local CC = Enum.ChatColor.White -- you can change Red to Blue, Green or White local waittime = 2 -- time you have to wait for each message --guts (DONT TOUCH) local function Chat(message: string, color) game:GetService("Chat"):Chat(NPC.Head, message, CC) end local function Jump() NPC.Humanoid.Jump = true end local function Move(pos: Vector3, spawn_thread) spawn_thread = spawn_thread or false NPC.Humanoid:MoveTo(pos) if not spawn_thread then NPC.Humanoid.MoveToFinished:Wait() end end local walkpoint = script.Parent.Parent.WalkPoints --CHAT AND MOVE wait(15) Chat("A gun! My gun!!!") Move(walkpoint["1"].Position) -- you can add this to a certain part so the NPC moves in order of the walkpoints (workspace.WalkPoints) wait(waittime) Chat("bruh") wait(waittime) Chat("i cant pick it up :/") Move(walkpoint["2"].Position) -- make sure you change the number also wait(waittime) Chat(";gun") wait(waittime) game.Workspace.Handgun.Parent = game.Workspace.NPC Jump() Chat("YAY") wait(2) Chat("BRUH") wait(2) Chat("I GOT STUCK NOOO") wait(2) Chat("hmm") wait(2) Chat("i should download an exploit, wait 15 secs") wait(15) Chat(";fly") wait(2) game.Workspace.NPC:BreakJoints() wait(2) game.Workspace.NPC:Destroy() wait(3) game.Players.LocalPlayer.Character:Destroy()
Error: attempt to index nil with 'Character'
The problem is on the last line, LocalPlayer doesn't work on the server, if you want to kill all the players in the server, loop through the players and kill them, also, don't destroy the character, they won't be able to respawn (unless you don't want them to lol)
-- code before lol -- should be on last line with wait(3) and localPlayer, just replace those lines wait(3) for _, player in pairs(game.Players:GetPlayers()) do if (player.Character) then -- if the player has a character -- player.Character:Destroy() -- Optional local humanoid = player.Character:FindFirstChild("Humanoid") if (humanoid) then -- If the player has a humanoid humanoid.Health = 0 end end end