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(Re-upload) Sprinting script not working even though I followed an answer on an older post?

Asked by 3 years ago

So, I recently got the motivation and started working on a new game I'm making. I want it to have a sprinting feature, but I can't seem to figure out what is the problem here.

I also followed a tutorial, YouTube link here: https://youtu.be/4z1HVwe0sLE

So I looked in another post in scriptinghelpers, and I found this; https://scriptinghelpers.org/questions/81021/hey-how-do-i-get-character-from-player-in-a-local-script

I followed the answer that someone posted and put it in my variables, but it still wouldn't work.

Here is the code snippet:

UserInputService = game:GetService("UserInputService")
local LShiftPressed = false
local Player = game.Players.LocalPlayer.Character
local Humanoid = Player.Humanoid

UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
    if input.KeyCode == Enum.KeyCode.LeftShift then
        LShiftPressed = true

        while LShiftPressed == true do
            wait()
            Humanoid.WalkSpeed = 32
            game.Workspace.Sound.Sprint:Play()
        end

    end
end)

UserInputService.InputEnded:Connect(function(input, gameProcessedEvent)
    if input.KeyCode == Enum.KeyCode.LeftShift then
        LShiftPressed = false

        while LShiftPressed == false do
            wait()
            Humanoid.WalkSpeed = 16
        end

    end
end)

Thank you if you have any feedback. Sorry if this code appears messy.

1 answer

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Answered by
appxritixn 2235 Moderation Voter Community Moderator
3 years ago

Place this in StarterCharacterScripts:

--=== Services ===--

UserInputService = game:GetService("UserInputService")

--=== Variables ===--

local Player = game.Players.LocalPlayer
local Char = script.Parent
local Humanoid = Char.Humanoid

local LShiftPressed = false

--=== Hooks (Connections) ===--

UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
    if input.KeyCode == Enum.KeyCode.LeftShift then
        LShiftPressed = true

        while LShiftPressed == true do
            wait()
            Humanoid.WalkSpeed = 32
            game.Workspace.Sound.Sprint:Play()
        end

        if Humanoid then
            Humanoid.WalkSpeed = 16
        end

    end
end)

UserInputService.InputEnded:Connect(function(input, gameProcessedEvent)
    if input.KeyCode == Enum.KeyCode.LeftShift then
        LShiftPressed = false

        --while LShiftPressed == false do
            --wait()
            --Humanoid.WalkSpeed = 16
        --end
        -- ^^ This while loop isn't really needed

    end
end)

A good tip for variable naming is to make sure you are descriptive about what the variable represents. You had a variable Player set to the Player's character.

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