Local script in PlayerGui
--Settings: tweenService = game:GetService("TweenService") tweenTime = 4 --default speed easingStyle = Enum.EasingStyle.Linear easingDirection = Enum.EasingDirection.InOut repeats = math.huge --How many times to repeat the tween (math.huge is the same as infinite) reverse = false --Also go in reverse if u want lol delayTime = 0 --Delay between each tween if tween repeats --[[How to use the car system 1. Replace the Car mesh with the new model mesh. 2. Under the car mesh place Motor6D weld, primary part 0 for the car mesh, primary part 1 to the hitbox 3. Move "Goal" to where you want the car to stop driving. --]] --Car for i,v in pairs (workspace:GetDescendants()) do if v.Name == 'Car' then model = v goalPart = v:WaitForChild("GoalPart") if v:FindFirstChild("Speed") then tweenTime = v.Speed.Value end info = TweenInfo.new(tweenTime, easingStyle, easingDirection, repeats, reverse, delayTime) local function tweenModel(model, CF) local CFrameValue = Instance.new("CFrameValue") CFrameValue.Value = model:GetPrimaryPartCFrame() CFrameValue:GetPropertyChangedSignal("Value"):Connect(function() model:SetPrimaryPartCFrame(CFrameValue.Value) end) local tween = tweenService:Create(CFrameValue, info, {Value = CF}) tween:Play() tween.Completed:Connect(function() CFrameValue:Destroy() end) end local success, message = pcall(function() tweenModel(model, goalPart.Value.CFrame) end) if not success then print(message) end end end
What happens is I set the speed value for one car and the speed for every other car changes even it doesn't even go the default speed.
https://gyazo.com/b3a3533224294e1e805c76ac8fab03a1
Link of the speed values