i made a leveling system recently and i want to make it so it changes the needed exp according to the module SERVER SCRIPT
Exp.Changed:connect(function() fightingdata:SetAsync(player.UserId, value.Value) leveldata:SetAsync(player.UserId, level.Value) expdata:SetAsync(player.UserId, Exp.Value) neededdata:SetAsync(player.UserId, NeededExp.Value) if Exp.Value > NeededExp.Value then wait(0.5) local expleftover = Exp.Value - NeededExp.Value NeededExp.Value = "" -- what the module says for the next level Exp.Value = expleftover level.Value = level.Value + 1 end end)
MODULE
50, 75, 100, 120, 150, 230, 350, 500, 750, 900, 1250,