Hello. So basically, I wanted to make a turret. I made a script, and there seem to be errors. What is the problem? Im... not that experienced with coding. Here is the code:
part = script.Parent while wait(0.01) do for i,v in pairs(workspace:GetDescendants()) do if v.Name == "Humanoid" then humanoid = v end end if humanoid.Parent == "Finty_james" then return end else local torso = humanoid.Parent.Torso local bullet = game.ReplicatedStorage.Bullet local newBullet = bullet:Clone() part.Anchored = false part.Orientation = torso.Orientation part.Anchored = true newBullet.Parent = workspace newBullet.Position = part.Position newBullet.AssemblyLinearVelocity = Vector3.new(torso.Position) part.Anchored = false end
This is my code. Since all the parts couldn't stay in place (Due to the Gravity Property, which I won't be changing,) this is the reason why I used the anchored property 3 times. Also, the Velocity Statement is kinda like a Body Force, but it's a property and can be altered by the Gravity Property of the Workspace Object In Roblox studio.
if humanoid.Parent.Name == "Finty_james" then -- you forgot the .Name return --why is there an 'end' here? else local torso = humanoid.Parent.Torso local bullet = game.ReplicatedStorage.Bullet local newBullet = bullet:Clone() part.Anchored = false part.Orientation = torso.Orientation part.Anchored = true newBullet.Parent = workspace newBullet.Position = part.Position newBullet.AssemblyLinearVelocity = Vector3.new(torso.Position) part.Anchored = false end