I have 2 scripts the first one is a local script inside of a ScreenGUI and the other is a ServerScript that's inside the ServerScript service all the local script does is handle my GUI and sometimes fire events. The ServerScript handlers the entire Time system(It isn't really like a countdown more like a value that determines the length of time in the wait() function.
)
This is the TimeHandler
SubtractTimeEvent.OnServerEvent:Connect(function(player). local PlayerGui = player:WaitForChild("PlayerGui") --everything after this doesn't work. if player.leaderstats.Bux.Value >= player.leaderstats.OtherStats.CaseSpeedCost.Value then player.leaderstats.OtherStats.CaseSpeed.Value -=.5 player.leaderstats.Bux.Value -=player.leaderstats.OtherStats.CaseSpeedCost.Value player.leaderstats.OtherStats.CaseSpeedCost.Value +=2500 print("Cost Updated.") --everything before this doesn't work. end end)
This is the part of the local script that fires the event to activate the TimeHandler(CaseSpeed is a value that got collected by a local function,)
UpgradeTimeButton1.MouseButton1Click:Connect(function() if CaseSpeed.Value <= 2.5 then CaseSpeed.Value = 2.5 UpgradeTimeButton1.Text = "MAXED" elseif CaseSpeed.Value >= 2.5 then SubtractTimeEvent:FireServer() end ClickSound:Play() end)
You shouldn't depend on a syntax feature that isn't supported with Lua's 5.1
Roblox has really been testing the features but -=
, +=
& etc. can be really faulty.