local ting = game.Workspace.iku.Torso y = 60.453 repeat ting.Position = Vector3.new(39.245, y, -95.047) -- in the air (original position) y = 60.453 - 1 until ting.Position == Vector3(39.245, 3.119, -95.047) -- When it hits the baseplate
this is my script so far I execute it but it doesnt do anything help !!
Since you're being precise, I would've said to implement a wait into that loop. I would also recommend tweening if you're interested in that.
local Tween: Tween = game:GetService("TweenService"):Create(workspace:WaitForChild("iku", math.huge):WaitForChild("Torso", math.huge), TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0), { ["Position"] = Vector3.new(39.245, 3.119, -95.047), }) Tween.Completed:Connect(function() -- You can make something happen when it finished. end) Tween:Play()