local Inventory = script.Parent.Parent.Parent.Parent.Parent.Inventory local children = script.Parent.Ingredients:GetChildren() local count = #children script.Parent.MouseButton1Click:Connect(function() local canBrew = 0 for _, ingredient in ipairs(children) do -- IntValue of # of ingredients needed local invIngredient = Inventory[ingredient.Name] -- IntValue of # of ingredient in player's inventory if invIngredient.Value >= ingredient.Value then print(invIngredient.Name) canBrew +=1 print(canBrew) else print("Not enough") end end if canBrew == count then -- if all ingredient requirements are met print("Brewed!") end end)
I'm having a problem where it still adds +1 to canBrew even though the number of ingredients in the player's inventory is less than the amount needed. The output is the same when the amount of ingredients I have is more, less, or equal to the ingredients I need.
the output is shown here
Swiftthistle - Server - BrewScript:11 1 - Server - BrewScript:13 Silverleaf - Server - BrewScript:11 2 - Server - BrewScript:13 Earthroot - Server - BrewScript:11 3 - Server - BrewScript:13 Mageroyal - Server - BrewScript:11 4 - Server - BrewScript:13 Peacebloom - Server - BrewScript:11 5 - Server - BrewScript:13 Brewed! - Server - BrewScript:18