to be specific
I have a PlayerAdded Event that I constantly disconnect when my round script changes rounds
so basically the playeradded event switches on and off every time each having different things
The problem here was that
if there ever was a possibility of a player joining while the PlayerAdded disconnected and a new playeradded was made
then the game would break
the code runs like this basically
If Round.Value == 'Begin' then local NewEvent = game.Players.PlayerAdded:Connect() end) -- What if a player joins somewhere here -- And Is it possible? NewEvent:Disconnect() end