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Making a tycoon only owner door working etc?

Asked by 3 years ago

Imagine you have a working owner only door with a button and lasers right? but you wanna stop other players who dont own the tycoon from opening the door with the button when new people are tying to build there tycoon.

How would this work? or How would you write this out in code to do those types of checks?

local Enabled = true
local Lasers = script.Parent.Lasers
local Button = script.Parent.Button
local OwnerValue = script.Parent.Parent.Parent.Values.OwnerValue

Button.ClickDetector.MouseClick:Connect(function()
    if Enabled == true then
        Enabled = false
        Lasers.Transparency = 0.8
        Lasers.CanCollide = false
    else
        Lasers.Transparency = 0
        Lasers.CanCollide = true
        Enabled = true
    end
end)

Lasers.Touched:Connect(function(Hit)
    if Hit.Parent:FindFirstChild("Humanoid") then
        local Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
        if OwnerValue.Value ~= Player then
            if Enabled == true then
                Hit.Parent:FindFirstChild("Humanoid").Health = 0
            else
                return end
        end
    end
end)

this is my code so far

1 answer

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Answered by 3 years ago

To answer your question, the ClickDetector.MouseClick event returns the player who clicked. You can simply use the code you wrote before to check if the player is equal to the ownerValue.

Personally, I'd recommend writing a function to make your code appear cleaner, as well as creating a variable for the humanoid, if you're going to use it again. Minor details, but not very important.

local Enabled = true
local Lasers = script.Parent.Lasers
local Button = script.Parent.Button
local OwnerValue = script.Parent.Parent.Parent.Values.OwnerValue


local function isOwner(player)
    if player == OwnerValue.Value then return true end
    return false
end

Button.ClickDetector.MouseClick:Connect(function(player)
    if isOwner(player) then
        if Enabled == true then
            Enabled = false
            Lasers.Transparency = 0.8
            Lasers.CanCollide = false
        else
            Lasers.Transparency = 0
            Lasers.CanCollide = true
            Enabled = true
        end
    end
end)

Lasers.Touched:Connect(function(Hit)
    local humanoid = Hit.Parent:FindFirstChild("Humanoid")
    local player = game.Players:GetPlayerFromCharacter(Hit.Parent)

    if humanoid and player then
        if isOwner(player) == false  and Enabled then
            humanoid.Health = 0
        end
    end
end)

https://developer.roblox.com/en-us/api-reference/event/ClickDetector/MouseClick

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Wow, thank you so much that really helps out a lot to know what i'm doing work and what im not. Again Amazing job and thank you for the help! Chumbis20 6 — 3y
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