My game uses MessagingService heavily to transfer lobby information to other servers but I am having problems with exceeding the limitations
It states on the MessagingService wiki that you are allowed: Messages sent per game server 150 + 60 * (number of players in this game server) per minute
I put pcalls inside of my code to scan for errors and it warns that:
"The rate of message requests exceeds the allowed limit." and "MessagingService:PublishAsync(): Too many publish requests. please retry later."
But I am only PublishingAsync approx 10-30 times per minute in each server, which leads me to believe that these limitations apply to the entire universe? I’m not quite sure why we are breaching these limits but if anyone has any ideas I would appreciate a reply!
Thanks!