With help from the roblox dev site, I got this that can rotate a piece, but not a model. I'm really new with in pairs stuff, but I don't know how to use it yet.
Script in model
local part = script.Parent local incr = 360/20 -- Rotate the part continually while true do for deg = 0, 360, incr do -- Set only the Y axis rotation part.Rotation = Vector3.new(0, deg, 0) -- A better way to do this would be setting CFrame --part.CFrame = CFrame.new(part.Position) * CFrame.Angles(0, math.rad(deg), 0) wait() end end
I think welding all the parts of the model to script.Parent using weldconstraints should work.