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Is it possible for a script without playeradded event to fire before a playeradded event?

Asked by 3 years ago

Im asking this because I have a round script where I get the player and I set their team in another script

and I have a player added script where I also set the teams in that script

In this case which will fire first?

What I want is PlayerAdded to fire first before the other script fires

because my script will break if some other script fires before PlayerAdded

So is it possible for a script to get the player before PlayerAdded even fires?

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No. It's impossible. DiamondComplex 285 — 3y
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The player can't be gotten if the player event hasn't fired. So no, it can't happen. radiant_Light203 1166 — 3y

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Answered by 3 years ago

Are the scripts in the same holder?

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No Overseer_Prince 188 — 3y
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Answered by 3 years ago
Edited 3 years ago

local Players = game:GetService("Players") Players.ChildAdded:Connect(function() -- this will fire as soon as someone joins the game -- add your script here for the team thing -- this can go in the script for the teams thing end) Players.ChildRemoved:Connect(function() -- this will fire as soon as someone joins the game -- add your script here for the team thing -- this can go in the script for the teams thing end) Players.Changed:Connect(function() -- this will fire when a player joins or leaves -- add your script here for the team thing -- this can go in the script for the teams thing end)
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this will work im sure Stylxus 1 — 3y

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