Hello, I'm trying to make a tweening gun but whenever I run the BoltAesthetic() function it just gets stuck on CasingAesthetic() and loops on it
------------------------------------------------------ local GunModel = script.Parent:WaitForChild("GunModel") local Bolt = GunModel:waitForChild("Bolt") local BoltBack = GunModel:WaitForChild("BoltBack") local BoltFoward = GunModel:WaitForChild("BoltFoward") local Casing = GunModel:WaitForChild("Casing") local CasingIn = GunModel:WaitForChild("CasingIn") local CasingOut = GunModel:WaitForChild("CasingOut") local TweenService = game:GetService("TweenService") ------------------------------------------------------ local BoltSpeed = 0.2 local CaseSpeed = 0.1 local BoltInfo = TweenInfo.new(BoltSpeed) local CaseInfo = TweenInfo.new(CaseSpeed) ---- local CASEANIM = {} CASEANIM.Position = CasingOut.Position CASEANIM.Transparency = 0 ---- local BoltBackT = {} BoltBackT.Position = BoltBack.Position ---- local BoltForwardT = {} BoltForwardT.Position = BoltFoward.Position ------------------------------------------------------ local CaseOut = TweenService:Create(Casing,CaseInfo,CASEANIM) ------ local BoltShootBack = TweenService:Create(Bolt,BoltInfo,BoltBackT) ------ local BoltShootForward = TweenService:Create(Bolt,BoltInfo,BoltForwardT) ------------------------------------------------------ Casing.Position = CasingIn.Position Casing.Transparency = 1 ------------------------------------------------------ function CasingAesthetic() Casing.Position = CasingIn.Position Casing.Transparency = 1 wait(1) CaseOut:Play() wait(CaseSpeed) Casing.Transparency = 1 local FakeCase = Casing:Clone() FakeCase.Anchored = false FakeCase.Transparency = 0 FakeCase.CanCollide = true FakeCase.Parent = workspace end ------------------------------------------------------ function BoltAesthetic() Bolt.Position = BoltFoward.Position wait() BoltShootBack:Play() wait(BoltSpeed) CasingAesthetic() wait() BoltShootForward:Play() wait(BoltSpeed) end ------------------------------------------------------ while true do wait(5) BoltAesthetic() end