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How to disable humanoid auto balancing?

Asked by 3 years ago

What i mean by this is how can I make it so whenever the players character tips forward or to any side it doesnt have the default push to upright itself. How can i disable this?

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Answered by
Roger111 347 Moderation Voter
3 years ago
Edited 3 years ago

You're possibly looking for HumanoidStateType, checkout Humanoid.PlatformStand.

Use Humanoid:ChangeState to get them to PlatformStand.

0
Is it possible for the player to still be able to move while in this state? Because for my game the player needs to be able to move around normally but not be restricted by the default balancing code Voidyll 8 — 3y
0
No they can't. So probably not what you need then. Roger111 347 — 3y
0
Maybe check the default scripts on a player Roger111 347 — 3y
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