I have a tool is starter player, i want to add magic to it when you have it equipped and you press E it uses ice magic, but instead you can use the magic as long as you have it in your inventory
local plr = game.Players.LocalPlayer --gets the player from the playerlist local char = plr.CharacterAdded:Wait() --gets the character local hum = char:WaitForChild("Humanoid") --gets the humanoid local animation = hum:LoadAnimation(script:WaitForChild("Animation")) local mouse = plr:GetMouse() --gets the mouse and all the functions you can do with it local debounce = false --the cooldown variable local equipped = script.Parent.Equipped mouse.KeyDown:Connect(function(key) --if a key has been pressed if debounce == true then return end -- if the cooldown is active then stop the function if equipped and key == "e" then debounce = true --cooldown active! animation:Play() wait(0.6) -- waits for the animation script.mountainfunc:FireServer() --fires a function called mountainfunc in the script wait(5.6) --the cooldown debounce = false end end)
and the animation isn't affecting the players right arm when it is equipped