So, You might be wondering "Why are you trying to make something localsided on a serverscript?" Well the reason is values, I have to modify a value with a serverscript so everything else works.
Everything works as intended, But the script gets played three times simultaneously and I just want it to play once each time the player jumps.
Here's the script.
local Players = game:GetService("Players") local LP = game.Players:GetPlayerFromCharacter(script.Parent) local Stat = LP:FindFirstChild("Statistics") local Stamina = Stat:FindFirstChild("Stamina") local debounce = false LP.Character.Humanoid:GetPropertyChangedSignal("Jump"):Connect(function() local Jumped = LP.Character.Humanoid.Jump if Jumped == true then if debounce == false then warn(LP.Name) debounce = true if Stamina.Value <= 0 then Stamina.Value = 0 else Stamina.Value = Stamina.Value - 1 end end end if Jumped == false then if debounce == true then debounce = false end end end)