Hello, I'm making a TS (Time Stop) script and I need help. My script uses a part to function, the part gets created at the player's (who fired it) position. It expands outwards, whoever touches the part (Except the player who fired it) gets their HumanoidRootPart anchored, so they can no longer move, it also changes the lighting and other things. The script works perfectly (almost) but there is 1 problem. After the wait command I use is over, the TS script is supposed to go back to normal (Time is no longer stopped, no one frozen, lighting is back to normal) That part was fairly easy, except I have no idea how I'm supposed to un anchor the players that got affected (Or all of them in general). Thank you!
Script:
local tweenservice = game:GetService("TweenService") script.Parent.RemoteEvent.OnServerEvent:Connect(function() local stopper = Instance.new("Part", workspace:FindFirstChild("Howatcha")) stopper.Position = workspace:FindFirstChild("Howatcha").HumanoidRootPart.Position stopper.Anchored = true stopper.CanCollide = false stopper.Size = Vector3.new(0.1, 0.1, 0.1) stopper.Shape = Enum.PartType.Ball stopper.Material = Enum.Material.ForceField stopper.BrickColor = BrickColor.new("Dark orange") local tweeninfo = TweenInfo.new(3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, true, 0) local goal = {} goal.Size = Vector3.new(918, 918, 918) local tween = tweenservice:Create(stopper, tweeninfo, goal) tween:Play() workspace.Sound:Play() workspace.Terrain.WaterWaveSpeed = 0 game.Lighting.ColorCorrection.Saturation = -1 game.Lighting.ColorCorrection.Contrast = -2 stopper.Touched:Connect(function(hit) if hit.Parent.Name == "Howatcha" or "DJL7D" then else local rootPart = hit.Parent:FindFirstChild("HumanoidRootPart") rootPart.Anchored = true wait(7) game.Lighting.ColorCorrection.Saturation = 0 game.Lighting.ColorCorrection.Contrast = 0 workspace.Terrain.WaterWaveSpeed = 10 rootPart.Anchored = false stopper:Destroy() end end) end)
attempt or something
local tweenservice = game:GetService("TweenService") script.Parent.RemoteEvent.OnServerEvent:Connect(function() local stopper = Instance.new("Part", workspace:FindFirstChild("Howatcha")) stopper.Position = workspace:FindFirstChild("Howatcha").HumanoidRootPart.Position stopper.Anchored = true stopper.CanCollide = false stopper.Size = Vector3.new(0.1, 0.1, 0.1) stopper.Shape = Enum.PartType.Ball stopper.Material = Enum.Material.ForceField stopper.BrickColor = BrickColor.new("Dark orange") local tweeninfo = TweenInfo.new(3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, true, 0) local goal = {} goal.Size = Vector3.new(918, 918, 918) local tween = tweenservice:Create(stopper, tweeninfo, goal) tween:Play() workspace.Sound:Play() workspace.Terrain.WaterWaveSpeed = 0 game.Lighting.ColorCorrection.Saturation = -1 game.Lighting.ColorCorrection.Contrast = -2 local rootParts = {} -- array containing all touched rootparts local nohit = { "Howatcha", "DJL7D" } -- array to prevent the stopper part from touching unwanted players stopper.Touched:Connect(function(hit) local rootPart = hit.Parent:FindFirstChild("HumanoidRootPart") if rootPart then local can = true for i,v in pairs(nohit) do if hit.Parent.Name == v then can = false end end if can == true then rootPart.Anchored = true table.insert(rootParts,rootPart) end end end) wait(7) game.Lighting.ColorCorrection.Saturation = 0 game.Lighting.ColorCorrection.Contrast = 0 workspace.Terrain.WaterWaveSpeed = 10 stopper:Destroy() for i,v in pairs(rootParts) do v.Anchored = false end end)