I'm making a core defense game and I cant figure out how do save a folder of boolvalues. I have saved the tables, names and values but cannot figure out how to give the value to the player.
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Server Script | ServerScriptService | RoundsManager
local dss = game:GetService("DataStoreService") local gsave = dss:GetDataStore("GSaves") local characterSaves = dss:GetDataStore("CharacterSaves") game.Players.PlayerAdded:Connect(function(plr) local leader = Instance.new("BoolValue",plr) leader.Name = "leaderstats" local Characters = Instance.new("Folder",plr) Characters.Name = "Characters" local UFSans = Instance.new("BoolValue",Characters) UFSans.Name = "UFSans" local G = Instance.new("IntValue",leader) G.Name = "G" local gdata local characterdata local success,errormessage = pcall(function() characterdata = characterSaves:GetAsync(plr.UserId.."-Characters") gdata = gsave:GetAsync(plr.UserId.."-G") end) if success and gdata and characterdata then print("Got "..plr.Name.."'s data!") plr.leaderstats.G.Value = gdata else print("Failed to save "..plr.Name.."'s data!") warn(errormessage) end end) game.Players.PlayerRemoving:Connect(function(plr) local success,errormessage = pcall(function() gsave:SetAsync(plr.UserId.."-G",plr.leaderstats.G.Value) local characterValues = {} for i,CharacterName in pairs(plr.Characters:GetChildren()) do table.insert(characterValues, CharacterName, CharacterName.Value) end characterSaves:SetAsync(plr.UserId.."-Characters",characterValues) end) if success then print("Saved "..plr.Name.."'s data!") else print("Failed to save "..plr.Name.."'s data!") warn(errormessage) end end)