I need a brickcolor to change when I have a badge but its not working
UserId = game.Players.LocalPlayer.UserId local BadgeService = game:GetService("BadgeService") if BadgeService:UserHasBadgeAsync(UserId, 2124700001) then workspace.everything.tom2.tom3.BrickColor = BrickColor.new("Sea green") end
In a localscript in startergui
The problem is that badgeservice uses a serverscript not a local script. Something you can do however is to make a server script to check if the player meets the requirements, Then send a fireclient request from a remoteevent for the local script to change the things for that player only, Just keep in mind that the local script should be parented to starterplayer scripts A example is like Server Script:
game.Players.PlayerAdded:Connect(function(Plr) local UserId = Plr.UserId local BadgeService = game:GetService("BadgeService") if BadgeService:UserHasBadgeAsync(UserId, 2124700001) then game.ReplicatedStorage.Blahblah:FireClient(Plr) end end)
Local script: (parented as parent being its ancestor)
game.ReplicatedStorage.Blahblah.OnClientEvent:Connect(function() workspace.everything.tom2.tom3.BrickColor = BrickColor.new("Sea green") end)
hope this helped