game.workspace.Sell.sellpart.Touched:Connect(function(otherPart) if otherPart == "Food" then print("success") end end)
This does not work at all ^. I it so when the part called "Food" touches the Sell.sellpart it becomes detected. When I do:
game.workspace.Sell.sellpart.Touched:Connect(function(otherPart) print(otherPart) end)
It is able to detect parts. And it detects Food when that part touches the sellpart.
I have absolutely no idea what to do.
After looking in the toolbox for a tycoon model and finding out how the tycoon's selling system worked, I found out this:
If you type in:
game.workspace.Part1.Touched:Connect(function(Part2) end)
Then Part1 will look to see if it touched Part2.
So yeah don't do what I did. And also look at successful code first before you post onto a forum. Hopefully, I helped people avoid my own mistakes.