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How to detect if player is holding down proximity prompt?

Asked by 3 years ago

I've tried to use promptbuttonholdbegan but it didnt work can someone help

2 answers

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Answered by
Soban06 410 Moderation Voter
3 years ago

Alright this is quite simple. You will need 2 Events for Proximity Prompts (Triggered and PromptButtonHoldEnded).

Here is how you will implement it within your script (script inside the proximity prompt):

local IsHoldingDownPrompt = false

script.Parent.Triggered:Connect(function()
    IsHoldingDownPrompt = true
end)

script.Parent.PromptButtonHoldEnded:Connect(function()
    IsHoldingDownPrompt = false
end)

while IsHoldingDownPrompt do
    -- Here you can do whatever you want if the prompt is being held. And if the prompt get's released, then this code won't run.
end

Hope it helps.

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Answered by 3 years ago
Edited 3 years ago

You will need to trigger the proximity prompt.

local ProximityPrompt =  --Put where the proximity prompt is located e.g script.Parent
ProximityPrompt.Triggered:Connect(function()

Then if you want something to happen after the player holds down the proximity prompt, put your script after it. E.G

local ProximityPrompt = script.Parent
ProximityPrompt.Triggered:Connect(function()
if ProximityPrompt.ActionText = "Hi" then --this part indicates if the text on the Proximity prompt says 'Hi' then the script after will activate after the proximity prompt is activated by the player.
game.Workspace.Part.Transparency = 0.5 -- this means if the ProximityPrompt is triggered, the Transparency will change to 0.5 Transparency.

Hope this helped.

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i want it to detect if keep holding it mishokirva 22 — 3y

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