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can exploiters take advantage of OnClientEvent to fire to all players?

Asked by 3 years ago
Edited 3 years ago

this might be a dumb question but i just wanna make sure

i was wondering if i did fireallClients on the server and the OnClientEvent gets the signal can exploiters just use that OnClientEvent to fire to all players or is it just them that can see whats going on

im doing something like this

--Client
RemoteEvent:FireServer()

RemoteEvent.OnClientEvent:Connect(function()
--do something
end)
--Server
RemoteEvent.OnServerEvent:Connect(function()
RemoteEvent:FireAllClients()
end)

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I'm pretty sure they can MattVSNNL 620 — 3y
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If they have access to the server, yes yes they can. This is because only the server can fire that function. NarwhalAndMe 141 — 3y

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Answered by 3 years ago

As NarwhalAndMe said, exploiters will only be able to use FireAllClients() if they have access to the server, which is impossible thanks to FilteringEnabled, also OnClientEvent is a listener that can only be fired on server.

In conclusion: no

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