this might be a dumb question but i just wanna make sure
i was wondering if i did fireallClients on the server and the OnClientEvent gets the signal can exploiters just use that OnClientEvent to fire to all players or is it just them that can see whats going on
im doing something like this
--Client RemoteEvent:FireServer() RemoteEvent.OnClientEvent:Connect(function() --do something end)
--Server RemoteEvent.OnServerEvent:Connect(function() RemoteEvent:FireAllClients() end)
As NarwhalAndMe said, exploiters will only be able to use FireAllClients()
if they have access to the server, which is impossible thanks to FilteringEnabled
, also OnClientEvent
is a listener that can only be fired on server.
In conclusion: no