This is not really a scripting question, but would like to know if anyone else has the issue of their character dying at a low y axis point. I've created a moving part that went up and down and thought it may have been a script problem. Then changed it to stairs the spiraled down, then changed it to stationary bricks where the character just jumps down from brick to brick. However, every time he gets to -497 or -493 and then jumps past -500 on the y axis to -504, or above, he automatically dies. Is this something that automatically happens at the -500 axis or could there be another reason behind it. Thanks. Any advice would be welcome.
The distance of the jump is just about the same as the ones before it. The one from -497 to - 504 is actually shorter than the previous jumps, so it can't be from falling too far.
Any ideas?
The reason of it destroying is because FallenPartsDestroyHeight. I think that your fallen destroy height is clamped between 500 studs to -500. Consider changing it to something else, like 10000.
FallenPartsDestroyHeight is only in Workspace service, change it to any values you want