local dataStore = game:GetService("DataStoreService"):GetDataStore("randommeusumtime") game.Players.PlayerAdded:Connect(function(plr) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = plr local points = Instance.new("IntValue") points.Name = "Time" points.Value = dataStore:GetAsync(plr.UserId) points.Parent = leaderstats while true do wait(1) points.Value = points.Value + 1 end end) game:BindToClose(function() for _,plr in pairs(game.Players:GetPlayers()) do dataStore:SetAsync(plr.UserId, plr.leaderstats.Time.Value) end end)
API Services are also activated, dont know why this isn't saving, as there is no errors.
local dataStore = game:GetService("DataStoreService"):GetDataStore("randommeusumtime") game.Players.PlayerAdded:Connect(function(plr) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = plr local points = Instance.new("IntValue") points.Name = "Time" points.Value = dataStore:GetAsync(plr.UserId) or 0 points.Parent = leaderstats -- Here's where you actually messed up, running a while loop pauses the whole thread. Using spawn function creates a separate thread to run the loop. spawn(function() while true do wait(1) points.Value = points.Value + 1 end end) end) game:BindToClose(function() for _,plr in pairs(game.Players:GetPlayers()) do dataStore:SetAsync(plr.UserId, plr:WaitForChild('leaderstats'):WaitForChild('Time').Value) end end)
Hope this helps!