I'm trying to use the user input service to detect when the player has made a left click, this is the code that im using:
local function CheckInput() if (UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1)) then --blah blah blah end end UserInputService.InputBegan:Connect(CheckInput)
This works fine with one problem; if the player holds down left click, ANY input on the keyboard will trigger the function. Is there any way to connect to an event for only mouse button 1 clicks? Or just any workaround in general?
If you want UserInputService to detect if the left mouse button is clicked, you would use Enum.UserInputType.MouseButton1
local UIS = game:GetService("UserInputService") function inputBegan(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then print("Left Mouse Button Clicked!") --Do whatever you want here. end end UIS.InputBegan:Connect(inputBegan)