when having an object follow the mouse it's orientation is switching to 0,0,0 when it should be at -90,90,0
here is the code im using Local mouse = Player:GetMouse()
mouse.TargetFilter = game.Workspace.HAND_TRACER while wait() do game.Workspace.HAND_TRACER.CFrame = CFrame.new(mouse.Hit.p)
Use this:
mouse.TargetFilter = game.Workspace.HAND_TRACER while wait() do game.Workspace.HAND_TRACER.Position = mouse.Hit.p game.Workspace.HAND_TRACER.Orientation = Vector3.new(-90, 90, 0)